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Compare Li Auto Inc (LI) vs Roblox Corp (RBLX) Price & Performance

Li Auto IncTrade
Roblox CorpTrade

Price performance (Past 24H)

Key statistics

Li Auto Inc vs Roblox Corp — how do they compare? Li Auto Inc trades at $11.54 (market cap $10.71B), while Roblox Corp trades at $48.09 (market cap $32.52B). The key difference: Roblox Corp is far larger — about 3× Li Auto Inc's market cap, and Roblox Corp is more actively traded (14,552,045 versus 1,781,143). Which is the better fit depends on your goals — on Pluang, investors hold Li Auto Inc for 101 Days and Roblox Corp for 93 Days on average.

LIRBLX
Market Cap
$10.71B$32.52B
Volume
1,781,14314,552,045
Sector
Consumer CyclicalTechnology
52-Week High
$23.13$138.56
52-Week Low
$10.69$35.54
Typical Hold Time
101 Days93 Days
Enterprise Value
$139.58M$31.34B

Aura AI Summary

Signals from Pluang's Aura AI — not financial advice

Li Auto Inc

Li Auto (LI) trades at $10.90, down 0.82% and near 52-week lows, reflecting bearish technical signals and recent earnings misses. The company reported declining revenue ($112.31B in 2025) and negative net income margins (-4.4%), though valuation metrics like P/S (0.73) appear attractive. Recent news highlights delivery moderation and new model launches (Li i9, Li MEGA) amid intense EV competition.

The stock faces near-term headwinds from cash burn and competitive pressures, but analyst consensus remains cautiously optimistic with a $15.18 price target. Key risks include execution challenges in global expansion and margin recovery, while potential upside hinges on successful product cycles and cost management improvements.

Roblox Corp

Roblox (RBLX) trades at $45.53, down 1.9% on the day, with a bearish technical signal and mixed analyst sentiment. The company shows strong revenue growth, reaching $4.89B in 2025, but remains unprofitable with a net loss of $1.07B. Recent news includes a Jefferies downgrade to Underperform citing concerns about bookings growth, though the stock has beaten EPS estimates in recent quarters. Cash flow from operations improved to $1.8B in 2025, supporting ongoing investments.

The outlook for RBLX hinges on balancing rapid revenue expansion with a path to profitability. Investment opportunities include its growing user base and AI-driven creator tools, but risks include persistent losses, high valuation multiples (P/S 5.67), and competitive pressures. Wall Street consensus is mixed with a $50.85 price target, suggesting cautious optimism amid execution challenges.

Returns comparison

Trailing returns across standard periods

Investor sentiment on Pluang

What Pluang investors did over the last 30 days

LI
50% Buy50% Sell
Avg holding period · 101 Days
RBLX
50% Buy50% Sell
Avg holding period · 93 Days

Top news

Latest headlines on both assets

About Li Auto Inc

Li Auto is a leading Chinese NEV manufacturer that designs, develops, manufactures, and sells premium smart NEVs. The company started volume production of its first model Li One in November 2019. The model is a six-seater, large, premium plug-in electric SUV equipped with a range extension system and advanced smart vehicle solutions. It sold over 90,000 EVs in 2021, accounting for about 2.7% of China's passenger new energy vehicle market. Beyond Li One, the company will expand its product line, including both BEVs and PHEVs, to target a broader consumer base.

Read more on LI →

About Roblox Corp

Roblox operates an online video game platform that lets young gamers create, develop, and monetize games (or experiences) for other players. The firm effectively offers its developers a hybrid of a game engine, publishing platform, online hosting and services, marketplace with payment processing, and social network. The platform is a closed garden that Roblox controls, earning revenue in multiple places while benefiting from outsourced game development. Unlike traditional video game publishers, Roblox is more focused on the creation of new tools and monetization techniques for its developers then creating new games or franchises. Roblox is increasingly focused on creating a metaverse that moves beyond games toward experiences like concerts, education, and even business management.

Read more on RBLX →