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Compare Palo Alto Networks Inc (PANW) vs Roblox Corp (RBLX) Price & Performance

Palo Alto Networks IncTrade
Roblox CorpTrade

Price performance (Past 24H)

Key statistics

Palo Alto Networks Inc vs Roblox Corp — how do they compare? Palo Alto Networks Inc trades at $417.05 (market cap $331.76B), while Roblox Corp trades at $48.64 (market cap $32.52B). The key difference: Palo Alto Networks Inc is far larger — about 10.2× Roblox Corp's market cap, and Palo Alto Networks Inc is trading nearer its 52-week high, Roblox Corp nearer its low. Which is the better fit depends on your goals — on Pluang, investors hold Palo Alto Networks Inc for 82 Days and Roblox Corp for 93 Days on average.

PANWRBLX
Market Cap
$331.76B$32.52B
Volume
3,886,92714,552,045
Sector
TechnologyTechnology
52-Week High
$419.91$138.56
52-Week Low
$141.67$35.54
Typical Hold Time
82 Days93 Days
Enterprise Value
$331.19B$31.34B

Aura AI Summary

Signals from Pluang's Aura AI — not financial advice

Palo Alto Networks Inc

Palo Alto Networks (PANW) trades at $414.27, up 2.19% today and near its 52-week high, with strong technical momentum and bullish moving average signals. The company has beaten earnings estimates for three consecutive quarters, with Q3 2026 results pending. Revenue growth remains robust, climbing from $5.5B in 2022 to $9.2B in 2025, though net income margins have compressed from 32.1% to 2.67% as the company invests heavily in AI-driven security platforms.

The outlook remains positive given strong AI cybersecurity demand and platformization strategy, but premium valuations (P/E 1,013.93, P/S 26.99) and rising costs present risks. Analyst consensus is strongly bullish with 72% buy ratings and a $398.70 price target, though current price exceeds the target, suggesting near-term caution may be warranted despite long-term growth potential.

Roblox Corp

Roblox (RBLX) trades at $48.74, up 5.02% in the last session, with technical indicators showing bearish momentum despite recent price strength. The company continues to demonstrate strong revenue growth, reaching $4.89 billion in 2025, but remains unprofitable with a net income margin of -17.61%. Recent analyst downgrades from Jefferies highlight concerns about bookings growth, while AI development tools show potential for long-term platform expansion.

The stock faces near-term headwinds from bearish technical signals and valuation concerns, but strong revenue growth and AI innovation provide long-term potential. Key risks include persistent profitability challenges and competitive pressures in the gaming sector, while analyst consensus suggests modest upside to the $50.85 price target.

Returns comparison

Trailing returns across standard periods

Investor sentiment on Pluang

What Pluang investors did over the last 30 days

PANW
97% Buy3% Sell
Avg holding period · 82 Days
RBLX
50% Buy50% Sell
Avg holding period · 93 Days

Top news

Latest headlines on both assets

About Palo Alto Networks Inc

Palo Alto Networks is a pure-play cybersecurity vendor that sells security appliances, subscriptions, and support into enterprises, government entities, and service providers. The company's product portfolio includes firewall appliances, virtual firewalls, endpoint protection, cloud security, and cybersecurity analytics. The Santa Clara, California, firm was established in 2005 and sells its products worldwide.

Read more on PANW →

About Roblox Corp

Roblox operates an online video game platform that lets young gamers create, develop, and monetize games (or experiences) for other players. The firm effectively offers its developers a hybrid of a game engine, publishing platform, online hosting and services, marketplace with payment processing, and social network. The platform is a closed garden that Roblox controls, earning revenue in multiple places while benefiting from outsourced game development. Unlike traditional video game publishers, Roblox is more focused on the creation of new tools and monetization techniques for its developers then creating new games or franchises. Roblox is increasingly focused on creating a metaverse that moves beyond games toward experiences like concerts, education, and even business management.

Read more on RBLX →